Welcome to Hero6! An original and exciting game set in the myth-shrouded town of Albion. Explore the mysteries enveloping this town and stride forth on your very first adventure. Become a hero like none other in the past or the future!
The team of Hero6 was formed in 1999. In the beginning, the game was nothing more than a spinoff of another universe. However through time and labor, the entire game evolved into a standalone world.
With members from countries all across the world, representing a wide variety of ages and professions, the Hero6 team are working hard to craft a game that will embody the best features of the adventure/RPG genre. The wait may be long, but, in the end, it will be well worth it! For in the town of Albion, mystery and adventure awaits. . .
I have had a chance to reflect on the past several years of Hero6 for which I was involved. I dare say we all had a lot of fun, laughs and so forth. But through all the good old days of jollity, we never made a fantastic amount of progress in the past 12 years that would really lead us to the alpha stages. I think we can all agree that any game development requires management, coordination and above all, leadership. While it is true Hero6 was a conglomeration of artistic, musical and technical talent, leadership and coordination was a much needed quality that was never established.
I recently took a stroll onto the old private forums that once breathed a seemingly ever-lasting life of commitment and passion and all I see now is just memories decaying away at the mercy of a poor maintained forum that seems to be gradually losing its data - there has been not a single forum post since January 24 2011. Earlier this year, I did however oversee a small final attempt by a small resurrected group of old members with a goal to at least complete Chapter 1 of the game and sadly even they seem to have lost all interest. Projects like these require a seemingly impossible amount of commitment so it is simply astonishing that AGDI (a team that actually spawned from Hero6) has managed to complete 4 different games for us to play (excluding the commercial ones) with no personal gain for them.
So anyway, this just leaves me (so as far as I can tell) who seems to be the last remaining 'sort of' Hero6 member with an interest in seeing the project through but alas I have no time to commit what with working and personal life taking priority. I guess I have been less a Hero6 member but more a steward as it were in recent times but now I think it is time to concede.
I would like to officially announce that I myself will now be stepping down from Hero6 and will not be making more contributions. And as this leaves no more Hero6 members, I will now be declaring that the Hero6 project is DEAD!
But do not despair entirely as I will not be leaving you faithful Hero6 fans empty handed. I has decided to publish the source code for you to play with - who knows maybe someone else will decide to take over and see the project through where us old timers did not succeed.
Please be aware that the game is nowhere near complete and requires lots of work. The source code is quite a mess due to lots of changes, cuts, TODO's and revisions made and does need quite some refactoring (IT term making clean up the mess).
I know its been a while. Don't really know what to say. I do hope to see something come out of this one day that we can all share - even if its not what we were expecting. It appears this site is now attracting evil spammers. I have cleared the annoying posts from this section.
PR Lead roles have been filled, but we are still looking for a Lead Artists, Art Asset Managers, and Management Aids. If you think you have what it takes for the job, please respond to this post or send an email to email@example.com. Please include a description of your skills, art background, example work, and your contact information: email address, chat ids, and phone number. Thank you.
- Report directly to the creative director - Manage and lead the art team members - Insure consistent artistic style and quality as defined by the creative director - Lead art team to provide work estimates and provide deliverables as scheduled - Document repeatable processes and manage art resources - Coordinate with department to insure smooth integration with other components - Insure consistency with story elements
Art Asset Manager
- Report directly to the Lead Art Asset Manager - Manage and protect art assets in a responsible and confidential manner - Maintain and update art asset lists - Assemble art presentations for review - Facilitate flow of presentations to Creative Director for review - Provide art assets for integration as requested - Provide reports on art development progress and missing or remain art tasks
- Excellent organizational skills - Basic proficiency with image editing software like Photoshop or The Gimp - Able to use the following basic generic tools: move, text, guides, layers, resize, etc. - Attention to detail – able to distinguish image differences on a per pixel level
- Digital image editing software (legal software required) - Ability to save to Photoshop “.psd” format with image and text layers
- Aid the Creative Director or other Management Roles in completing management tasks - Streamline and filter team to management communication by acting as a contact point - Manage flow of team reports to Management - Facilitate scheduling of team and management meetings - Help organize management tasks - Understand relevance of communication topics as they pertain to project schedule - Assign priority to emerging issues and communicate critical issues to Management
- Well organized - Excellent communication skills - Proficient with phone, forum, chat, email, and other forms of Internet communication - Document creation
- Word editor - Chat Program and Account - Skype Program and Account